23
YEARS EXPERIENCE
3
TECHNOLOGY COMPANIES
Multiple
PATENTS FILED/GRANTED
01
Selected Work
Case Studies
Global Trend Engine
Designer & Builder
•
Self-Initiated
•
1 week
→
An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.
02
Expertise
Skills
User Research
Interviews, usability tests, ethnographic study, and contextual inquiry
Journey Mapping
End-to-end experience mapping across touchpoints
Interaction Design
Flows, wireframes, use cases, and high-fidelity mockups
Storytelling
Communicating design decisions to executives and cross-functional teams
Systems Thinking
Mapping connected flows and designing for scalability across surfaces
Prototyping
From low-fi click-throughs to high-fidelity AI coding
AI Fluency
Designing AI-powered experiences and using AI tools in the design process
Stakeholder Management
Cross-functional collaboration and design advocacy
Tools
Claude (Design/Code)
Research synthesis, design, prototyping, and documentation
Figma
Components, variants, auto-layout, and prototyping
Sketch
Vector UI design for components and high-fidelity screens
Axure RP
High-fidelity prototyping with conditional logic
Pendo
In-app guidance, feature tracking, and user surveys
Amplitude
Funnels, retention, and feature-adoption analysis
Dovetail
Centralized research insights and customer intelligence
Atlassian (Confluence/Jira)
Confluence for design documentation; Jira for planning and cross-functional tracking
03
Background
Experience & Education
2019 - Present
Senior Product Designer
Lytx • San Diego, CA
Research and design of user experience for video-safety and AI products, and development of an AI-native design process for the Product/UX team.
2007 - 2018
Sr. Staff UX Designer & Sr. Product Manager
Qualcomm • San Diego, CA
Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.
2003 - 2007
UI Designer
Nokia • San Diego, CA
Designed new phone features while serving as the only North American member of Nokia's global design-management team.
1998 - 2002
B.S. Symbolic Systems
Stanford University • Stanford, CA
Interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.
My Résumé
Name
Daniel Rivas
current role
Senior Product Designer
Location
San Diego, CA
Availability
Daily Futurology Report
October 21, 2026 at 2:06:00 AM
Model:
Opus 4.8
Forecast:
2026–2029
The Slow Stuff Wins: In 2026 the Frontier Is Gated by Power, Permits, and Patience — Not Smarter Models
Here's the bet: for the next few years, the frontier won't be set by whoever has the smartest model. It'll be set by whoever can actually plug one in — compute, power, permits, chips, trials, consent. The slow stuff.
The evidence is already stacked. A 38 GW power gap with turbines sold out to 2030. Export controls turning silicon into a bargaining chip between capitals. Biotech measured in trial readouts, not demos. Layoffs that climb faster than the economy can reroute the people they displace. The intelligence got cheap; everything it has to touch stayed expensive.
I'd expect the inflection to come not from a bigger model but from the first player who treats the physical side as the actual product — vertically integrating power, locking in fab capacity, or designing for the messy human handoff instead of pretending it away. Whoever stops waiting for the grid and builds their own buys a few years of daylight.
Worth holding this loosely, though. Bottlenecks have a way of dissolving once enough money points at them, and I've been wrong before about how long 'physically hard' stays hard. If turbines and SMRs and trial pipelines all unclog at once, the smart part becomes the bottleneck again and this framing ages badly. I don't think that happens by 2029. But I wouldn't bet the house on it.
Cross-Domain Synthesis
Here's the strange thing about 2026: the models kept getting better and it barely registered. OpenAI shipped a whole GPT-5.6 family — Sol, Terra, Luna — plus an agent that works for hours at a stretch, and Anthropic shipped Sonnet 5. None of it felt like the ground moving, because the thing standing between a capable model and a changed world stopped being the model.
Walk down the stack and the bottleneck is everywhere else. Power first: Morgan Stanley pegs the US data-center shortfall at about 38 GW by 2028, and the gas turbines meant to patch it are booked out to 2030. Then chips: Taiwan is folding AI-chip export curbs to China into a trade deal with Washington. Then bodies: the longevity labs everyone's watching are still posting Phase 1 numbers, and bodies heal on their own schedule, not the model's.
Then people. AI-attributed layoffs are climbing — one tracker has 205,000 through August, with entry-level roles taking the worst of it — but headline employment is holding. Which tells you the real friction isn't technical. It's how fast firms and workers can actually absorb the change.
And the outer walls don't move at all. The AMOC is weakening on a century clock. Artemis II flew humans around the Moon this spring, but it was a flyby — the landing is still Starship's problem to solve, still a year or more out.
The counter-current worth respecting: none of these walls are obviously permanent. Turbines get built, SMRs come online, trade deals get signed, trials read out. Maybe this is just the awkward pause before the physical world catches up. Or maybe physical things take physical time, and that was always the real ceiling.
05
Horizon: Predictive convergence
Futurology Report — Daily
October 21, 2026 at 2:06:00 AM
AI Model:
Opus 4.8
Forecast:
2026–2029
The Slow Stuff Wins: In 2026 the Frontier Is Gated by Power, Permits, and Patience — Not Smarter Models
Here's the bet: for the next few years, the frontier won't be set by whoever has the smartest model. It'll be set by whoever can actually plug one in — compute, power, permits, chips, trials, consent. The slow stuff.
The evidence is already stacked. A 38 GW power gap with turbines sold out to 2030. Export controls turning silicon into a bargaining chip between capitals. Biotech measured in trial readouts, not demos. Layoffs that climb faster than the economy can reroute the people they displace. The intelligence got cheap; everything it has to touch stayed expensive.
I'd expect the inflection to come not from a bigger model but from the first player who treats the physical side as the actual product — vertically integrating power, locking in fab capacity, or designing for the messy human handoff instead of pretending it away. Whoever stops waiting for the grid and builds their own buys a few years of daylight.
Worth holding this loosely, though. Bottlenecks have a way of dissolving once enough money points at them, and I've been wrong before about how long 'physically hard' stays hard. If turbines and SMRs and trial pipelines all unclog at once, the smart part becomes the bottleneck again and this framing ages badly. I don't think that happens by 2029. But I wouldn't bet the house on it.
Signal Intensity
A domain-level score (0-100) representing the volume and momentum of frontier activity detected across the signals in that domain.
AI
90
%
Climate
68
%
BIOTECH
74
%
GEOPOLITICS
82
%
ENERGY
92
%
SOCIETY
79
%
SPACE
61
%
Cross-Domain Synthesis
Here's the strange thing about 2026: the models kept getting better and it barely registered. OpenAI shipped a whole GPT-5.6 family — Sol, Terra, Luna — plus an agent that works for hours at a stretch, and Anthropic shipped Sonnet 5. None of it felt like the ground moving, because the thing standing between a capable model and a changed world stopped being the model.
Walk down the stack and the bottleneck is everywhere else. Power first: Morgan Stanley pegs the US data-center shortfall at about 38 GW by 2028, and the gas turbines meant to patch it are booked out to 2030. Then chips: Taiwan is folding AI-chip export curbs to China into a trade deal with Washington. Then bodies: the longevity labs everyone's watching are still posting Phase 1 numbers, and bodies heal on their own schedule, not the model's.
Then people. AI-attributed layoffs are climbing — one tracker has 205,000 through August, with entry-level roles taking the worst of it — but headline employment is holding. Which tells you the real friction isn't technical. It's how fast firms and workers can actually absorb the change.
And the outer walls don't move at all. The AMOC is weakening on a century clock. Artemis II flew humans around the Moon this spring, but it was a flyby — the landing is still Starship's problem to solve, still a year or more out.
The counter-current worth respecting: none of these walls are obviously permanent. Turbines get built, SMRs come online, trade deals get signed, trials read out. Maybe this is just the awkward pause before the physical world catches up. Or maybe physical things take physical time, and that was always the real ceiling.
ABOUT ME
Design Philosophy
I bring order to complexity; I've spent over two decades building the tools to do it well.
My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.
That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.
What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.


Systems before screens
Every interface is a surface on top of a system. Understanding the system (the data flows, the user mental models, the organizational constraints) is what separates design that scales from design that just looks good in a mockup.

Strategy and execution, not one or the other
I connect design decisions to business outcomes. That means being in the room when strategy is set, not just when wireframes need approval. It means being able to move between the 30,000-foot view and the pixel-level detail without losing either.

Trustworthy by design
The best technology earns trust before it demands it. Whether I'm designing a safety-critical AI product or the home screen on a fitness watch, I start with the question: what does this person need to feel confident taking action?
EDUCATION
B.S. Symbolic Systems
Stanford University
Concentration in HCI
BASED IN
San Diego, CA
CURRENTLY
Senior Product Designer
Lytx
OPEN TO OPPORTUNITIES
Principal/Senior-Level Product Design Roles
In San Diego or Remote
SELECTED WORK
Case Studies





EXPERTISE
Skills

User Research
Interviews, usability tests, ethnographic study, and contextual inquiry

Journey Mapping
End-to-end experience mapping across touchpoints

Interaction Design
Flows, wireframes, use cases, and high-fidelity mockups

Storytelling
Communicating design decisions to executives, stakeholders, and cross-functional teams

Systems Thinking
Mapping connected flows and designing for scalability across product surfaces

Prototyping
Interactive prototypes from low-fi click-throughs to high-fidelity AI coding

AI Fluency
Designing AI-powered experiences and leveraging AI tools in the design process

Stakeholder Management
Cross-functional collaboration and design advocacy
Tools

Pendo
In-app guidance, feature tracking, and user surveys to inform design decisions

Dovetail
Centralized research insights, tagged findings, and shared customer intelligence repository

Figma
Components, variants, auto-layout, and prototyping

Claude (Design & Code)
AI-assisted research synthesis, design critique, content generation, and prototyping

Amplitude
Product funnels, retention curves, and feature adoption to identify usage and priorities

Gong
Customer interview repository for surfacing pain points, testing designs, and grounding decisions

Sketch
Vector-based UI design for components, wireframes, and high-fidelity screens

Axure RP
High-fidelity interactive prototyping with conditional logic and complex flows

Cursor
AI-assisted coding for rapid prototyping and exploring technical feasibility
BACKGROUND
Experience & Education
Senior Product Designer
Lytx · San Diego, CA
Researched and designed user experience for video safety and AI products, and developed an AI-native design process for the UX team.
tagsContainer
2019 - Present
Sr. Staff UX Designer & Sr. Product Manager
Qualcomm · San Diego, CA
Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.
tagsContainer
2007 - 2018
UI Designer
Nokia · San Diego, CA
Designed new phone features while serving as the only North American member of Nokia's global design management team.
tagsContainer
2003 - 2007
B.S. Symbolic Systems
Completed interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.
tagsContainer
1998 - 2002
My Résumé
A full overview of my experience, skills, and education — ready to share.
NAME
Daniel Rivas
CURRENT ROLE
Senior Product Designer
LOCATION
San Diego, CA
EXPERIENCE
23 years
AVAILABILITY
✦ Human · Machine · Intelligence ✦ Systems before screens ✦ Strategy & execution ✦ Trustworthy by design ✦
Design Philosophy
06
ABOUT ME

I bring order to complexity; I've spent over two decades building the tools to do it well.
My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.
That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.
What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.
The surface
The Model
Every interface is a surface on top of a system.
The screen is the visible tip. The decisions that make a product trustworthy live underneath it — in the flows, the mental models, the constraints. That's where I start.
Screen / Interface
What the user sees
User mental models & needs
01
Interaction & info architecture
02
Data flows & system states
03
Organizational constraints
04
↓ Where the design decisions live
A
Systems before screens
Every interface is a surface on top of a system. Understanding the data flows, mental models, and organizational constraints is what separates design that scales from design that just looks good in a mockup.
B
Strategy and execution
I connect design decisions to business outcomes — being in the room when strategy is set, moving between the 30,000-foot view and the pixel-level detail without losing either.
C
Trustworthy by design
The best technology earns trust before it demands it. Whether a safety-critical AI product or a fitness-watch home screen, I start with: what does this person need to feel confident taking action?
Education
B.S. Symbolic Systems
Stanford University • Concentration in HCI
Based In
San Diego, CA
Available for remote
Currently
Senior Product Designer
Lytx, Inc.
Open To
Principal / Lead / Senior roles
San Diego or remote
07
Contact
Have a project in mind?
I'm open to new full-time opportunities, collaborations, and interesting conversations.
Phone
Daniel Rivas · UX Strategy & Product Design
© 2026













