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UX STRATEGY • PRODUCT DESIGN

Research. Strategy. Systems Design. AI.

I design products that help people understand and trust systems they can't fully see — from machine vision overlays to GPS-connected hardware. That's been my work for over two decades. AI just made it more interesting.

Video_overlay.png

Machine Vision

geneva-one.jpg

Wearable

nostradamus-convergence.png

AI • AGEnts

23

YEARS EXPERIENCE

3

TECHNOLOGY COMPANIES

Multiple

PATENTS FILED/GRANTED

01

Selected Work

Case Studies

Global Trend Engine

Designer & Builder

•

Self-Initiated

•

1 week

→

An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.

AI Product DesignAgentic SystemsData VisualizationFuturologyPrompt Engineering

Lytx Video Overlay

Senior UX Designer

•

Lytx

•

4 months

→

A dynamic video overlay that simplifies customer coaching conversations, improving user trust, and reducing contention rate to near zero.

Machine VisionUser ResearchVisual Design

Lytx Driver ID

Senior UX Designer

•

Lytx

•

3 months

→

A systematic user flow for assignment, distribution, and usage of QR codes to assign drivers to vehicles.

System DesignUser ResearchQA TestingHardware Prototyping

Timex Ironman ONE GPS+

UX Design Lead

•

Qualcomm / Timex

•

3 years

→

A full 0-to-1 product experience for athletes who wanted to track workouts, stay connected, and leave their phones behind.

FitnessWearablesPatentHardware UX

Tagg the Pet Tracker

UX Design & Product Management

•

Qualcomm

•

1.5 years

→

Redesign of a pet activity monitoring and management of iOS/Android app development as both UX lead and product manager.

Mobile DesigniOSAndroidSystem DesignProduct Management

FLO TV Personal Television

UX Design Lead

•

Qualcomm / FLO TV

•

1 year

→

Designing a new product category from the ground up: live mobile television.

Ethnographic ResearchUsability TestingUX DesignSystem DesignDesign Team Management

02

Expertise

Skills

User Research

Interviews, usability tests, ethnographic study, and contextual inquiry

Journey Mapping

End-to-end experience mapping across touchpoints

Interaction Design

Flows, wireframes, use cases, and high-fidelity mockups

Storytelling

Communicating design decisions to executives and cross-functional teams

Systems Thinking

Mapping connected flows and designing for scalability across surfaces

Prototyping

From low-fi click-throughs to high-fidelity AI coding

AI Fluency

Designing AI-powered experiences and using AI tools in the design process

Stakeholder Management

Cross-functional collaboration and design advocacy

Tools

Claude (Design/Code)

Research synthesis, design, prototyping, and documentation

Figma

Components, variants, auto-layout, and prototyping

Sketch

Vector UI design for components and high-fidelity screens

Axure RP

High-fidelity prototyping with conditional logic

Pendo

In-app guidance, feature tracking, and user surveys

Amplitude

Funnels, retention, and feature-adoption analysis

Dovetail

Centralized research insights and customer intelligence

Atlassian (Confluence/Jira)

Confluence for design documentation; Jira for planning and cross-functional tracking

03

Background

Experience & Education

2019 - Present

Senior Product Designer

Lytx • San Diego, CA

Research and design of user experience for video-safety and AI products, and development of an AI-native design process for the Product/UX team.

Design SystemsDesign LeadershipMachine Vision AIGenerative AI

2007 - 2018

Sr. Staff UX Designer & Sr. Product Manager

Qualcomm • San Diego, CA

Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.

Usability TestingPrototypingMobile DesignPatents

2003 - 2007

UI Designer

Nokia • San Diego, CA

Designed new phone features while serving as the only North American member of Nokia's global design-management team.

User TestingWireframingComponent DesignTechnical Writing

1998 - 2002

B.S. Symbolic Systems

Stanford University • Stanford, CA

Interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.

HCIComputer ProgrammingNLPCognitive Science

My Résumé

Name

Daniel Rivas

current role

Senior Product Designer

Location

San Diego, CA

04

Blog

Experiments & Musings

Daily Futurology Report

October 25, 2026 at 1:04:31 AM

Model:

Opus 4.8

Forecast:

2026–2029

The Year Everyone Decided to Hurry: Through 2029, Ambition Is Free and the Hardware Sets the Clock

Here's the bet for the next few years. The scarce thing isn't ideas, or models, or even nerve — everyone's got plenty of nerve this year. It's physical readiness: power that's actually energized, a lander that actually flies, a trial that actually reads out. Whoever stops waiting in line for the physical world, and is willing to own the build-out instead of renting a spot in someone else's queue, gets the edge. Ambition is free now. The hardware still sets the clock.


You can read it straight off this month. Google is buying its own reactors' worth of power. NASA renamed its delays "acceleration" and admitted the lander, not the will, is the holdup. CFOs are underwriting half a million job cuts before the productivity shows up. Taiwan is rationing chips because they're the one thing you can't just will into existence. Every one of those is the same sentence: the decision is made, it's the stuff that has to physically switch on that's behind.


I'd expect the real turn when somebody closes one of these loops end to end — a hyperscaler energizing a reactor it paid to build and feeding that power straight into its own servers, with nobody else's grid in the middle. First self-built watt into a self-built data center. Call it 2028, maybe 2029. Whoever gets there first buys a couple of years of headroom no one else has. The same logic picks the Moon winner: whichever lander actually flies, not whichever program briefs best.


Worth holding this loosely, though. The AMOC studies are a decent reminder that the walls I think are merely slow are sometimes about timing in a way that blindsides you — in both directions. If the reactors slip and the permits stall and the chips stay stuck in customs, there's no inflection, just a longer, grindier version of right now. And if the power and the trials and the rockets all unclog at once, the smart part becomes the bottleneck again and this whole framing ages badly. I don't think that's 2029. But I've mistimed 'physically hard' before.

Cross-Domain Synthesis

The thing worth noticing this week wasn't a breakthrough. It was a tone. NASA held a briefing on Thursday and actually titled it "Artemis Acceleration" — the administrator got up and said the agency has to change how it works, that institutional inertia and misplaced priorities are why the Moon keeps slipping. Translation: hurry up. And once you catch that note you start hearing it everywhere. Everybody has decided to go faster. The trouble is that deciding is the cheap part.


Look at where the money is actually moving and it's all the slow, physical stuff. Google signed for 3,590 megawatts from Constellation — around $4.3 billion of new nuclear investment — because PJM basically told data centers to bring their own power or risk getting cut off at peak. Gartner says those data centers will pull 565 terawatt-hours this year, and the grid can't stretch much past 1,200 by 2030. So the hyperscalers aren't waiting on the grid; they're building around it. The model itself, meanwhile, keeps getting cheaper and more interchangeable. The clever part isn't the expensive part anymore.


The same impatience shows up as commitment running ahead of proof. CFOs told the Duke/NBER survey they expect to cut around 502,000 jobs to AI next year — nine times what actually got pinned on it in 2025 — and in nearly the same breath the researchers found basically no economy-wide productivity gain yet. Taiwan is turning AI-server access into a clause in a trade deal and China is drawing up its own list of 23 technologies to lock down, because the hardware is scarce enough to be worth bargaining over. Everyone's placing the bet before the table is even set.


Climate is the one place where the pattern turns around and stops being comforting. Everywhere else the physical world is just slow — reactors take years, landers aren't ready, trials run on their own calendar. But the newest AMOC work is a reminder that slow isn't the same as safe: some of the latest models show the Atlantic circulation could tip within decades, and one observational read argues it may already have crossed a line nobody clocked. Here the clock isn't behind us. It might be ahead. Same lesson, pointed the other way — timing is the whole game, and it doesn't wait for anyone to feel ready.

05

Horizon: Predictive convergence

Futurology Report — Daily

October 25, 2026 at 1:04:31 AM

AI Model:

Opus 4.8

Forecast:

2026–2029

The Year Everyone Decided to Hurry: Through 2029, Ambition Is Free and the Hardware Sets the Clock

Here's the bet for the next few years. The scarce thing isn't ideas, or models, or even nerve — everyone's got plenty of nerve this year. It's physical readiness: power that's actually energized, a lander that actually flies, a trial that actually reads out. Whoever stops waiting in line for the physical world, and is willing to own the build-out instead of renting a spot in someone else's queue, gets the edge. Ambition is free now. The hardware still sets the clock.


You can read it straight off this month. Google is buying its own reactors' worth of power. NASA renamed its delays "acceleration" and admitted the lander, not the will, is the holdup. CFOs are underwriting half a million job cuts before the productivity shows up. Taiwan is rationing chips because they're the one thing you can't just will into existence. Every one of those is the same sentence: the decision is made, it's the stuff that has to physically switch on that's behind.


I'd expect the real turn when somebody closes one of these loops end to end — a hyperscaler energizing a reactor it paid to build and feeding that power straight into its own servers, with nobody else's grid in the middle. First self-built watt into a self-built data center. Call it 2028, maybe 2029. Whoever gets there first buys a couple of years of headroom no one else has. The same logic picks the Moon winner: whichever lander actually flies, not whichever program briefs best.


Worth holding this loosely, though. The AMOC studies are a decent reminder that the walls I think are merely slow are sometimes about timing in a way that blindsides you — in both directions. If the reactors slip and the permits stall and the chips stay stuck in customs, there's no inflection, just a longer, grindier version of right now. And if the power and the trials and the rockets all unclog at once, the smart part becomes the bottleneck again and this whole framing ages badly. I don't think that's 2029. But I've mistimed 'physically hard' before.

Signal Intensity

A domain-level score (0-100) representing the volume and momentum of frontier activity detected across the signals in that domain.

AI

92

%

Climate

61

%

BIOTECH

67

%

GEOPOLITICS

83

%

ENERGY

94

%

SOCIETY

81

%

SPACE

70

%

Cross-Domain Synthesis

The thing worth noticing this week wasn't a breakthrough. It was a tone. NASA held a briefing on Thursday and actually titled it "Artemis Acceleration" — the administrator got up and said the agency has to change how it works, that institutional inertia and misplaced priorities are why the Moon keeps slipping. Translation: hurry up. And once you catch that note you start hearing it everywhere. Everybody has decided to go faster. The trouble is that deciding is the cheap part.


Look at where the money is actually moving and it's all the slow, physical stuff. Google signed for 3,590 megawatts from Constellation — around $4.3 billion of new nuclear investment — because PJM basically told data centers to bring their own power or risk getting cut off at peak. Gartner says those data centers will pull 565 terawatt-hours this year, and the grid can't stretch much past 1,200 by 2030. So the hyperscalers aren't waiting on the grid; they're building around it. The model itself, meanwhile, keeps getting cheaper and more interchangeable. The clever part isn't the expensive part anymore.


The same impatience shows up as commitment running ahead of proof. CFOs told the Duke/NBER survey they expect to cut around 502,000 jobs to AI next year — nine times what actually got pinned on it in 2025 — and in nearly the same breath the researchers found basically no economy-wide productivity gain yet. Taiwan is turning AI-server access into a clause in a trade deal and China is drawing up its own list of 23 technologies to lock down, because the hardware is scarce enough to be worth bargaining over. Everyone's placing the bet before the table is even set.


Climate is the one place where the pattern turns around and stops being comforting. Everywhere else the physical world is just slow — reactors take years, landers aren't ready, trials run on their own calendar. But the newest AMOC work is a reminder that slow isn't the same as safe: some of the latest models show the Atlantic circulation could tip within decades, and one observational read argues it may already have crossed a line nobody clocked. Here the clock isn't behind us. It might be ahead. Same lesson, pointed the other way — timing is the whole game, and it doesn't wait for anyone to feel ready.

AI

GPT-5.6 'Sol' family ships as 'smart enough' turns into a commodity

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AI

Agent platforms, not raw IQ, become the enterprise battleground

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Energy

Google contracts 3,590 MW from Constellation under PJM's 'bring your own power' rule

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Energy

Gartner: data-center electricity hits 565 TWh in 2026, grid strained toward 2030

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Geopolitics

Taiwan to curb AI-chip exports to China under US reciprocal-trade deal

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Geopolitics

China weighs export controls on 23 AI technologies as the walls go up both ways

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Society

CFOs project ~502,000 AI job cuts in 2026 — nine times 2025, with no measured gain

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Society

Entry-level workers bear the brunt as economy-wide AI disruption stays unproven

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Biotech

Base editing makes its US clinical debut against hard-to-treat leukemia

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Biotech

In-body CRISPR keeps maturing toward approval, gated by multi-year trials

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Space

NASA's 'Artemis Acceleration' keeps III an orbit test, crewed landing on IV in 2028

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Space

Fusion and SMRs shift from promise to permitting

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Climate

New AMOC modeling splits between linear decline and tipping within decades

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Climate

Observational read argues the AMOC may already have passed a tipping indicator

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ABOUT ME

Design Philosophy

I bring order to complexity; I've spent over two decades building the tools to do it well.

My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.

That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.

What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.

42944735170_124e75130e_z.jpg
icon-systems-before-screens.png

Systems before screens

Every interface is a surface on top of a system. Understanding the system (the data flows, the user mental models, the organizational constraints) is what separates design that scales from design that just looks good in a mockup.

icon-emoji-strategy.png

Strategy and execution, not one or the other

I connect design decisions to business outcomes. That means being in the room when strategy is set, not just when wireframes need approval. It means being able to move between the 30,000-foot view and the pixel-level detail without losing either.

icon-emoji-stakeholder-mgmt.png

Trustworthy by design

The best technology earns trust before it demands it. Whether I'm designing a safety-critical AI product or the home screen on a fitness watch, I start with the question: what does this person need to feel confident taking action?

EDUCATION

B.S. Symbolic Systems

Stanford University

Concentration in HCI

BASED IN

San Diego, CA

CURRENTLY

Senior Product Designer

Lytx

OPEN TO OPPORTUNITIES

Principal/Senior-Level Product Design Roles

In San Diego or Remote

SELECTED WORK

Case Studies

1 week

Designer & Builder

Global Trend Engine

An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.

tagsContainer

​

Read More
Global Trend Engine

4 months

Senior UX Designer

Lytx Video Overlay

A dynamic video overlay that simplifies customer coaching conversations, improving user trust, and reducing contention rate to near zero.

tagsContainer

​

Read More
Lytx Video Overlay

3 months

Senior UX Designer

Lytx Driver ID

A systematic user flow for assignment, distribution, and usage of QR codes to assign drivers to vehicles.

tagsContainer

​

Read More
Lytx Driver ID

3 years

UX Design Lead

Timex Ironman ONE GPS+

A full 0-to-1 product experience for athletes who wanted to track workouts, stay connected, and leave their phones behind.

tagsContainer

​

Read More
Timex Ironman ONE GPS+

1.5 years

UX Design & Product Management

Tagg the Pet Tracker

Redesign of a pet activity monitoring and management of iOS/Android app development as both UX lead and product manager.

tagsContainer

​

Read More
Tagg the Pet Tracker

1 year

UX Design Lead

FLO TV Personal Television

Designing a new product category from the ground up: live mobile television.

tagsContainer

​

Read More
FLO TV Personal Television

EXPERTISE

Skills

icon-emoji-search.png

User Research

Interviews, usability tests, ethnographic study, and contextual inquiry

icon-emoji-journey-mapping.png

Journey Mapping

End-to-end experience mapping across touchpoints

icon-emoji-interaction-design.png

Interaction Design

Flows, wireframes, use cases, and high-fidelity mockups

icon-storytelling.png

Storytelling

Communicating design decisions to executives, stakeholders, and cross-functional teams

icon-emoji-systems-thinking.png

Systems Thinking

Mapping connected flows and designing for scalability across product surfaces

icon-emoji-prototyping.png

Prototyping

Interactive prototypes from low-fi click-throughs to high-fidelity AI coding

icon-emoji-ai-fluency.png

AI Fluency

Designing AI-powered experiences and leveraging AI tools in the design process

icon-emoji-stakeholder-mgmt.png

Stakeholder Management

Cross-functional collaboration and design advocacy

Tools

Pendo_logo.png

Pendo

In-app guidance, feature tracking, and user surveys to inform design decisions

dovetail_logo.webp

Dovetail

Centralized research insights, tagged findings, and shared customer intelligence repository

Figma_logo_transparent.webp

Figma

Components, variants, auto-layout, and prototyping

claude-color.png

Claude (Design & Code)

AI-assisted research synthesis, design critique, content generation, and prototyping

amplitude_logo.png

Amplitude

Product funnels, retention curves, and feature adoption to identify usage and priorities

gong_logo.png

Gong

Customer interview repository for surfacing pain points, testing designs, and grounding decisions

sketch-icon.webp

Sketch

Vector-based UI design for components, wireframes, and high-fidelity screens

rpicon.png

Axure RP

High-fidelity interactive prototyping with conditional logic and complex flows

cursor_logo.png

Cursor

AI-assisted coding for rapid prototyping and exploring technical feasibility

BACKGROUND

Experience & Education

Senior Product Designer

Lytx · San Diego, CA 

Researched and designed user experience for video safety and AI products, and developed an AI-native design process for the UX team. 

tagsContainer

​

2019 - Present

Sr. Staff UX Designer & Sr. Product Manager

Qualcomm · San Diego, CA 

Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.

tagsContainer

​

2007 - 2018

UI Designer

Nokia · San Diego, CA 

Designed new phone features while serving as the only North American member of Nokia's global design management team.

tagsContainer

​

2003 - 2007

B.S. Symbolic Systems

Completed interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.

tagsContainer

​

1998 - 2002

My Résumé

A full overview of my experience, skills, and education — ready to share.

NAME

Daniel Rivas

CURRENT ROLE

Senior Product Designer

LOCATION

San Diego, CA

EXPERIENCE

23 years

BLOG

Experiments & Musings

Like

✦     Human · Machine · Intelligence     ✦     Systems before screens     ✦     Strategy & execution     ✦     Trustworthy by design     ✦ 

Design Philosophy

06

ABOUT ME

42944735170_124e75130e_z.jpg

I bring order to complexity; I've spent over two decades building the tools to do it well.

My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.

That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.

What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.

The surface

The Model

Every interface is a surface on top of a system.

The screen is the visible tip. The decisions that make a product trustworthy live underneath it — in the flows, the mental models, the constraints. That's where I start.

Screen / Interface

What the user sees

User mental models & needs

01

Interaction & info architecture

02

Data flows & system states

03

Organizational constraints

04

↓ Where the design decisions live

A

Systems before screens

Every interface is a surface on top of a system. Understanding the data flows, mental models, and organizational constraints is what separates design that scales from design that just looks good in a mockup.

B

Strategy and execution

I connect design decisions to business outcomes — being in the room when strategy is set, moving between the 30,000-foot view and the pixel-level detail without losing either.

C

Trustworthy by design

The best technology earns trust before it demands it. Whether a safety-critical AI product or a fitness-watch home screen, I start with: what does this person need to feel confident taking action?

Education

B.S. Symbolic Systems

Stanford University • Concentration in HCI

Based In

San Diego, CA

Available for remote

Currently

Senior Product Designer

Lytx, Inc.

Open To

Principal / Lead / Senior roles

San Diego or remote

07

Contact

Have a project in mind?

I'm open to new full-time opportunities, collaborations, and interesting conversations.

Linkedin

CONTACT DETAILS

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in mind?

I'm open to new full-time opportunities, collaborations, and interesting conversations.

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Daniel Rivas · UX Strategy & Product Design

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