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UX STRATEGY • PRODUCT DESIGN

Research. Strategy. Systems Design. AI.

I design products that help people understand and trust systems they can't fully see — from machine vision overlays to GPS-connected hardware. That's been my work for over two decades. AI just made it more interesting.

Video_overlay.png

Machine Vision

geneva-one.jpg

Wearable

nostradamus-convergence.png

AI • AGEnts

23

YEARS EXPERIENCE

3

TECHNOLOGY COMPANIES

Multiple

PATENTS FILED/GRANTED

01

Selected Work

Case Studies

Global Trend Engine

Designer & Builder

•

Self-Initiated

•

1 week

→

An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.

AI Product DesignAgentic SystemsData VisualizationFuturologyPrompt Engineering

Lytx Video Overlay

Senior UX Designer

•

Lytx

•

4 months

→

A dynamic video overlay that simplifies customer coaching conversations, improving user trust, and reducing contention rate to near zero.

Machine VisionUser ResearchVisual Design

Lytx Driver ID

Senior UX Designer

•

Lytx

•

3 months

→

A systematic user flow for assignment, distribution, and usage of QR codes to assign drivers to vehicles.

System DesignUser ResearchQA TestingHardware Prototyping

Timex Ironman ONE GPS+

UX Design Lead

•

Qualcomm / Timex

•

3 years

→

A full 0-to-1 product experience for athletes who wanted to track workouts, stay connected, and leave their phones behind.

FitnessWearablesPatentHardware UX

Tagg the Pet Tracker

UX Design & Product Management

•

Qualcomm

•

1.5 years

→

Redesign of a pet activity monitoring and management of iOS/Android app development as both UX lead and product manager.

Mobile DesigniOSAndroidSystem DesignProduct Management

FLO TV Personal Television

UX Design Lead

•

Qualcomm / FLO TV

•

1 year

→

Designing a new product category from the ground up: live mobile television.

Ethnographic ResearchUsability TestingUX DesignSystem DesignDesign Team Management

02

Expertise

Skills

User Research

Interviews, usability tests, ethnographic study, and contextual inquiry

Journey Mapping

End-to-end experience mapping across touchpoints

Interaction Design

Flows, wireframes, use cases, and high-fidelity mockups

Storytelling

Communicating design decisions to executives and cross-functional teams

Systems Thinking

Mapping connected flows and designing for scalability across surfaces

Prototyping

From low-fi click-throughs to high-fidelity AI coding

AI Fluency

Designing AI-powered experiences and using AI tools in the design process

Stakeholder Management

Cross-functional collaboration and design advocacy

Tools

Claude (Design/Code)

Research synthesis, design, prototyping, and documentation

Figma

Components, variants, auto-layout, and prototyping

Sketch

Vector UI design for components and high-fidelity screens

Axure RP

High-fidelity prototyping with conditional logic

Pendo

In-app guidance, feature tracking, and user surveys

Amplitude

Funnels, retention, and feature-adoption analysis

Dovetail

Centralized research insights and customer intelligence

Atlassian (Confluence/Jira)

Confluence for design documentation; Jira for planning and cross-functional tracking

03

Background

Experience & Education

2019 - Present

Senior Product Designer

Lytx • San Diego, CA

Research and design of user experience for video-safety and AI products, and development of an AI-native design process for the Product/UX team.

Design SystemsDesign LeadershipMachine Vision AIGenerative AI

2007 - 2018

Sr. Staff UX Designer & Sr. Product Manager

Qualcomm • San Diego, CA

Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.

Usability TestingPrototypingMobile DesignPatents

2003 - 2007

UI Designer

Nokia • San Diego, CA

Designed new phone features while serving as the only North American member of Nokia's global design-management team.

User TestingWireframingComponent DesignTechnical Writing

1998 - 2002

B.S. Symbolic Systems

Stanford University • Stanford, CA

Interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.

HCIComputer ProgrammingNLPCognitive Science

My Résumé

Name

Daniel Rivas

current role

Senior Product Designer

Location

San Diego, CA

04

Blog

Experiments & Musings

Daily Futurology Report

October 23, 2026 at 12:49:56 AM

Model:

Opus 4.8

Forecast:

2026-2029

The Timeline Is the Technology: Through 2028 the Frontier Waits on Hardware, Not Intelligence

Here's the bet, and it hasn't really changed in a month — it's just gotten more obvious. For the next few years the winners won't be whoever has the smartest model. That's turning into a commodity. They'll be whoever can physically stand up everything around it — power, chips, trial data, launch hardware — and, more to the point, whoever's willing to build that stuff themselves instead of waiting in line for it.


You can read it straight off this week. NASA moved a Moon landing because the lander isn't ready, not because anyone lost nerve. Gartner says the grid runs out of room before the decade does. Amazon's pouring its own reactors. Taiwan turned chip access into a bargaining chip in a treaty. Every one of those is the same sentence: the idea is fine, it's the physical world that's behind schedule.


I'd expect the real turn to show up when somebody actually closes one of these loops — a hyperscaler energizing a reactor it built and feeding that power straight into its own servers, with nobody else's grid in the way. First self-built watt into a self-built data center. Call it 2028, maybe 2029. Whoever gets there first buys a couple of years of headroom nobody else has, and the same logic decides who gets back to the Moon: whichever lander actually flies, not whichever company talks best.


Worth holding loosely, though. The AMOC studies are a decent reminder that the walls I think are solid are sometimes just about timing, and the timing can surprise you in both directions. If the reactors slip and the permits stall and the chips stay stuck in customs — all plausible — we don't get an inflection, just a longer, grindier version of right now. And if the trials and turbines and rockets all unclog at once, then the smart part becomes the bottleneck again and this whole framing ages badly. I don't think that's 2029. But I've mis-timed 'physically hard' before.

Cross-Domain Synthesis

A day like today makes the pattern hard to miss. NASA spent this afternoon in a briefing room explaining, again, why the Moon landing moved — not because the ambition shrank, but because the hardware isn't ready. That's the whole scan in one press conference. The scarce thing almost everywhere now isn't the idea. It's the stuff that has to physically work, and when.


Start with AI, where the models keep getting better and somehow matter less on their own. Usage is scattering off the flagships — the top frontier models' share on OpenRouter has slid from 55% to 14% — because 'smart enough' is cheap now. What isn't cheap is the power to run it. Gartner has data centers eating 565 terawatt-hours this year and warns the grid can't stretch much past 1,200 by 2030. So Amazon is funding twelve reactors on a dead coal site in Indiana. When you're building your own power plant, the model stopped being the hard part a while ago.


The same shape shows up everywhere you look. Chips are so scarce they're now a clause in a trade deal — Taiwan is folding AI-hardware export curbs into its agreement with Washington. Biology won't be rushed either: the longevity labs are posting aging-clock numbers in beagles, not cures in people, and they'll post them on biology's schedule. And the jobs story is mostly a story — AI is the single most-cited reason for layoffs this year, yet one study pins only 2% of cuts on actual deployment. The narrative keeps sprinting; the footprint keeps walking.


The one place the frame genuinely wobbles is climate, and not in a comforting way. A fresh batch of AMOC studies has scientists arguing the Atlantic slowdown could be steeper than the official numbers — 51% by 2100 against the 32% everyone's been planning around. So here the constraint isn't 'can we build it in time.' It's that the clock might already be running faster than we measured. Same theme, read backwards: timing is the thing, and sometimes it isn't on our side.

05

Horizon: Predictive convergence

Futurology Report — Daily

October 23, 2026 at 12:49:56 AM

AI Model:

Opus 4.8

Forecast:

2026-2029

The Timeline Is the Technology: Through 2028 the Frontier Waits on Hardware, Not Intelligence

Here's the bet, and it hasn't really changed in a month — it's just gotten more obvious. For the next few years the winners won't be whoever has the smartest model. That's turning into a commodity. They'll be whoever can physically stand up everything around it — power, chips, trial data, launch hardware — and, more to the point, whoever's willing to build that stuff themselves instead of waiting in line for it.


You can read it straight off this week. NASA moved a Moon landing because the lander isn't ready, not because anyone lost nerve. Gartner says the grid runs out of room before the decade does. Amazon's pouring its own reactors. Taiwan turned chip access into a bargaining chip in a treaty. Every one of those is the same sentence: the idea is fine, it's the physical world that's behind schedule.


I'd expect the real turn to show up when somebody actually closes one of these loops — a hyperscaler energizing a reactor it built and feeding that power straight into its own servers, with nobody else's grid in the way. First self-built watt into a self-built data center. Call it 2028, maybe 2029. Whoever gets there first buys a couple of years of headroom nobody else has, and the same logic decides who gets back to the Moon: whichever lander actually flies, not whichever company talks best.


Worth holding loosely, though. The AMOC studies are a decent reminder that the walls I think are solid are sometimes just about timing, and the timing can surprise you in both directions. If the reactors slip and the permits stall and the chips stay stuck in customs — all plausible — we don't get an inflection, just a longer, grindier version of right now. And if the trials and turbines and rockets all unclog at once, then the smart part becomes the bottleneck again and this whole framing ages badly. I don't think that's 2029. But I've mis-timed 'physically hard' before.

Signal Intensity

A domain-level score (0-100) representing the volume and momentum of frontier activity detected across the signals in that domain.

AI

90

%

Climate

64

%

BIOTECH

70

%

GEOPOLITICS

85

%

ENERGY

94

%

SOCIETY

77

%

SPACE

68

%

Cross-Domain Synthesis

A day like today makes the pattern hard to miss. NASA spent this afternoon in a briefing room explaining, again, why the Moon landing moved — not because the ambition shrank, but because the hardware isn't ready. That's the whole scan in one press conference. The scarce thing almost everywhere now isn't the idea. It's the stuff that has to physically work, and when.


Start with AI, where the models keep getting better and somehow matter less on their own. Usage is scattering off the flagships — the top frontier models' share on OpenRouter has slid from 55% to 14% — because 'smart enough' is cheap now. What isn't cheap is the power to run it. Gartner has data centers eating 565 terawatt-hours this year and warns the grid can't stretch much past 1,200 by 2030. So Amazon is funding twelve reactors on a dead coal site in Indiana. When you're building your own power plant, the model stopped being the hard part a while ago.


The same shape shows up everywhere you look. Chips are so scarce they're now a clause in a trade deal — Taiwan is folding AI-hardware export curbs into its agreement with Washington. Biology won't be rushed either: the longevity labs are posting aging-clock numbers in beagles, not cures in people, and they'll post them on biology's schedule. And the jobs story is mostly a story — AI is the single most-cited reason for layoffs this year, yet one study pins only 2% of cuts on actual deployment. The narrative keeps sprinting; the footprint keeps walking.


The one place the frame genuinely wobbles is climate, and not in a comforting way. A fresh batch of AMOC studies has scientists arguing the Atlantic slowdown could be steeper than the official numbers — 51% by 2100 against the 32% everyone's been planning around. So here the constraint isn't 'can we build it in time.' It's that the clock might already be running faster than we measured. Same theme, read backwards: timing is the thing, and sometimes it isn't on our side.

AI

GPT-6-class agents extend capability as 'smart enough' commoditizes

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AI

Top frontier models' usage share on OpenRouter falls from 55% to 14%

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Energy

Gartner: data-center electricity hits 565 TWh in 2026, grid strained toward 2030

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Energy

Amazon to fund 12 Xe-100 SMRs (~960 MW) at a former Indiana coal plant

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Geopolitics

Taiwan to curb AI-chip exports to China under US reciprocal-trade deal

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Geopolitics

Taiwan weighs criminalizing AI-chip smuggling as China mulls its own controls

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Biotech

Genflow's SIRT6 gene therapy meets a biological-age endpoint in aged dogs

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Biotech

FDA clears base-editor and gene-edited cell-therapy INDs for PKU and CAR-T

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Society

AI is the top cited reason for 2026 US layoffs, but deployment explains few cuts

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Society

Entry-level workers bear the brunt as economy-wide AI disruption stays unproven

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Climate

New AMOC work projects a 51% slowdown by 2100, above official estimates

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Climate

CMIP2026 and TIPMIP put ice sheets at the center of tipping-point modeling

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Space

NASA's Oct 23 briefing keeps Artemis III an Earth-orbit docking test for Q3 2027

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Space

NASA leaves the Artemis lander choice open between Starship and Blue Moon

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ABOUT ME

Design Philosophy

I bring order to complexity; I've spent over two decades building the tools to do it well.

My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.

That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.

What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.

42944735170_124e75130e_z.jpg
icon-systems-before-screens.png

Systems before screens

Every interface is a surface on top of a system. Understanding the system (the data flows, the user mental models, the organizational constraints) is what separates design that scales from design that just looks good in a mockup.

icon-emoji-strategy.png

Strategy and execution, not one or the other

I connect design decisions to business outcomes. That means being in the room when strategy is set, not just when wireframes need approval. It means being able to move between the 30,000-foot view and the pixel-level detail without losing either.

icon-emoji-stakeholder-mgmt.png

Trustworthy by design

The best technology earns trust before it demands it. Whether I'm designing a safety-critical AI product or the home screen on a fitness watch, I start with the question: what does this person need to feel confident taking action?

EDUCATION

B.S. Symbolic Systems

Stanford University

Concentration in HCI

BASED IN

San Diego, CA

CURRENTLY

Senior Product Designer

Lytx

OPEN TO OPPORTUNITIES

Principal/Senior-Level Product Design Roles

In San Diego or Remote

SELECTED WORK

Case Studies

1 week

Designer & Builder

Global Trend Engine

An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.

tagsContainer

​

Read More
Global Trend Engine

4 months

Senior UX Designer

Lytx Video Overlay

A dynamic video overlay that simplifies customer coaching conversations, improving user trust, and reducing contention rate to near zero.

tagsContainer

​

Read More
Lytx Video Overlay

3 months

Senior UX Designer

Lytx Driver ID

A systematic user flow for assignment, distribution, and usage of QR codes to assign drivers to vehicles.

tagsContainer

​

Read More
Lytx Driver ID

3 years

UX Design Lead

Timex Ironman ONE GPS+

A full 0-to-1 product experience for athletes who wanted to track workouts, stay connected, and leave their phones behind.

tagsContainer

​

Read More
Timex Ironman ONE GPS+

1.5 years

UX Design & Product Management

Tagg the Pet Tracker

Redesign of a pet activity monitoring and management of iOS/Android app development as both UX lead and product manager.

tagsContainer

​

Read More
Tagg the Pet Tracker

1 year

UX Design Lead

FLO TV Personal Television

Designing a new product category from the ground up: live mobile television.

tagsContainer

​

Read More
FLO TV Personal Television

EXPERTISE

Skills

icon-emoji-search.png

User Research

Interviews, usability tests, ethnographic study, and contextual inquiry

icon-emoji-journey-mapping.png

Journey Mapping

End-to-end experience mapping across touchpoints

icon-emoji-interaction-design.png

Interaction Design

Flows, wireframes, use cases, and high-fidelity mockups

icon-storytelling.png

Storytelling

Communicating design decisions to executives, stakeholders, and cross-functional teams

icon-emoji-systems-thinking.png

Systems Thinking

Mapping connected flows and designing for scalability across product surfaces

icon-emoji-prototyping.png

Prototyping

Interactive prototypes from low-fi click-throughs to high-fidelity AI coding

icon-emoji-ai-fluency.png

AI Fluency

Designing AI-powered experiences and leveraging AI tools in the design process

icon-emoji-stakeholder-mgmt.png

Stakeholder Management

Cross-functional collaboration and design advocacy

Tools

Pendo_logo.png

Pendo

In-app guidance, feature tracking, and user surveys to inform design decisions

dovetail_logo.webp

Dovetail

Centralized research insights, tagged findings, and shared customer intelligence repository

Figma_logo_transparent.webp

Figma

Components, variants, auto-layout, and prototyping

claude-color.png

Claude (Design & Code)

AI-assisted research synthesis, design critique, content generation, and prototyping

amplitude_logo.png

Amplitude

Product funnels, retention curves, and feature adoption to identify usage and priorities

gong_logo.png

Gong

Customer interview repository for surfacing pain points, testing designs, and grounding decisions

sketch-icon.webp

Sketch

Vector-based UI design for components, wireframes, and high-fidelity screens

rpicon.png

Axure RP

High-fidelity interactive prototyping with conditional logic and complex flows

cursor_logo.png

Cursor

AI-assisted coding for rapid prototyping and exploring technical feasibility

BACKGROUND

Experience & Education

Senior Product Designer

Lytx · San Diego, CA 

Researched and designed user experience for video safety and AI products, and developed an AI-native design process for the UX team. 

tagsContainer

​

2019 - Present

Sr. Staff UX Designer & Sr. Product Manager

Qualcomm · San Diego, CA 

Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.

tagsContainer

​

2007 - 2018

UI Designer

Nokia · San Diego, CA 

Designed new phone features while serving as the only North American member of Nokia's global design management team.

tagsContainer

​

2003 - 2007

B.S. Symbolic Systems

Completed interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.

tagsContainer

​

1998 - 2002

My Résumé

A full overview of my experience, skills, and education — ready to share.

NAME

Daniel Rivas

CURRENT ROLE

Senior Product Designer

LOCATION

San Diego, CA

EXPERIENCE

23 years

BLOG

Experiments & Musings

Like

✦     Human · Machine · Intelligence     ✦     Systems before screens     ✦     Strategy & execution     ✦     Trustworthy by design     ✦ 

Design Philosophy

06

ABOUT ME

42944735170_124e75130e_z.jpg

I bring order to complexity; I've spent over two decades building the tools to do it well.

My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.

That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.

What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.

The surface

The Model

Every interface is a surface on top of a system.

The screen is the visible tip. The decisions that make a product trustworthy live underneath it — in the flows, the mental models, the constraints. That's where I start.

Screen / Interface

What the user sees

User mental models & needs

01

Interaction & info architecture

02

Data flows & system states

03

Organizational constraints

04

↓ Where the design decisions live

A

Systems before screens

Every interface is a surface on top of a system. Understanding the data flows, mental models, and organizational constraints is what separates design that scales from design that just looks good in a mockup.

B

Strategy and execution

I connect design decisions to business outcomes — being in the room when strategy is set, moving between the 30,000-foot view and the pixel-level detail without losing either.

C

Trustworthy by design

The best technology earns trust before it demands it. Whether a safety-critical AI product or a fitness-watch home screen, I start with: what does this person need to feel confident taking action?

Education

B.S. Symbolic Systems

Stanford University • Concentration in HCI

Based In

San Diego, CA

Available for remote

Currently

Senior Product Designer

Lytx, Inc.

Open To

Principal / Lead / Senior roles

San Diego or remote

07

Contact

Have a project in mind?

I'm open to new full-time opportunities, collaborations, and interesting conversations.

Linkedin

CONTACT DETAILS

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in mind?

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Daniel Rivas · UX Strategy & Product Design

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