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UX STRATEGY • PRODUCT DESIGN

Research. Strategy. Systems Design. AI.

I design products that help people understand and trust systems they can't fully see — from machine vision overlays to GPS-connected hardware. That's been my work for over two decades. AI just made it more interesting. (See how I'm integrating AI into my design process.)

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Machine Vision

geneva-one.jpg

Wearable

nostradamus-convergence.png

AI • AGEnts

23

YEARS EXPERIENCE

3

TECHNOLOGY COMPANIES

Multiple

PATENTS FILED/GRANTED

01

Selected Work

Case Studies

Global Trend Engine

Designer & Builder

•

Self-Initiated

•

1 week

→

An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.

AI Product DesignAgentic SystemsData VisualizationFuturologyPrompt Engineering

Lytx Video Overlay

Senior UX Designer

•

Lytx

•

4 months

→

A dynamic video overlay that simplifies customer coaching conversations, improving user trust, and reducing contention rate to near zero.

Machine VisionUser ResearchVisual Design

Lytx Driver ID

Senior UX Designer

•

Lytx

•

3 months

→

A systematic user flow for assignment, distribution, and usage of QR codes to assign drivers to vehicles.

System DesignUser ResearchQA TestingHardware Prototyping

Timex Ironman ONE GPS+

UX Design Lead

•

Qualcomm / Timex

•

3 years

→

A full 0-to-1 product experience for athletes who wanted to track workouts, stay connected, and leave their phones behind.

FitnessWearablesPatentHardware UX

Tagg the Pet Tracker

UX Design & Product Management

•

Qualcomm

•

1.5 years

→

Redesign of a pet activity monitoring and management of iOS/Android app development as both UX lead and product manager.

Mobile DesigniOSAndroidSystem DesignProduct Management

FLO TV Personal Television

UX Design Lead

•

Qualcomm / FLO TV

•

1 year

→

Designing a new product category from the ground up: live mobile television.

Ethnographic ResearchUsability TestingUX DesignSystem DesignDesign Team Management

02

Expertise

Skills

User Research

Interviews, usability tests, ethnographic study, and contextual inquiry

Journey Mapping

End-to-end experience mapping across touchpoints

Interaction Design

Flows, wireframes, use cases, and high-fidelity mockups

Storytelling

Communicating design decisions to executives and cross-functional teams

Systems Thinking

Mapping connected flows and designing for scalability across surfaces

Prototyping

From low-fi click-throughs to high-fidelity AI coding

AI Fluency

Designing AI-powered experiences and using AI tools in the design process

Stakeholder Management

Cross-functional collaboration and design advocacy

Tools

Claude (Design/Code)

Research synthesis, design, prototyping, and documentation

Figma

Components, variants, auto-layout, and prototyping

Sketch

Vector UI design for components and high-fidelity screens

Axure RP

High-fidelity prototyping with conditional logic

Pendo

In-app guidance, feature tracking, and user surveys

Amplitude

Funnels, retention, and feature-adoption analysis

Dovetail

Centralized research insights and customer intelligence

Atlassian (Confluence/Jira)

Confluence for design documentation; Jira for planning and cross-functional tracking

03

Background

Experience & Education

2019 - Present

Senior Product Designer

Lytx • San Diego, CA

Research and design of user experience for video-safety and AI products, and development of an AI-native design process for the Product/UX team.

Design SystemsDesign LeadershipMachine Vision AIGenerative AI

2007 - 2018

Sr. Staff UX Designer & Sr. Product Manager

Qualcomm • San Diego, CA

Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.

Usability TestingPrototypingMobile DesignPatents

2003 - 2007

UI Designer

Nokia • San Diego, CA

Designed new phone features while serving as the only North American member of Nokia's global design-management team.

User TestingWireframingComponent DesignTechnical Writing

1998 - 2002

B.S. Symbolic Systems

Stanford University • Stanford, CA

Interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.

HCIComputer ProgrammingNLPCognitive Science

My Résumé

Name

Daniel Rivas

current role

Senior Product Designer

Location

San Diego, CA

04

Blog

Experiments & Musings

Daily Futurology Report

October 12, 2026 at 2:08:53 AM

Model:

Opus 4.8

Forecast:

2026–2028

The bottleneck on AI quietly moved from ideas to electrons

Here's the bet. Over 2026–2028 the story stops being 'how smart can the models get' and becomes 'what can we physically plug in.' The binding constraint moves from the lab to the substation.


The evidence is already stacked. Data center demand grew 17% in a year, the AI-specific load 50%. Capacity auctions are setting records. Taiwan is about to choke the chip supply to its largest neighbor, and NASA just admitted the hard part of going back to the moon is refueling in orbit, not the rocket. Everywhere the clever part is done and the heavy part is late.


I'd expect the inflection to show up as a split screen. Model capability keeps compounding — multi-agent systems, labs sitting on releases they won't ship — while the real economy barely moves, because you can't automate a law firm faster than you can energize the building it runs in. The winners of this window won't be whoever has the best model. It'll be whoever locked up power, chips and permits back in 2025.


Worth holding this loosely, though. I could be wrong on the timing in either direction. Maybe the grid bottleneck eases faster than the pessimists think — solar is going in quicker than anyone forecast. Or maybe the labor shock everyone keeps predicting finally lands and makes the energy story look quaint. The honest read is that capability and the physical world have come unglued, and nobody actually knows how long they stay that way.

Cross-Domain Synthesis

For a decade the real bottleneck on AI was ideas. This year it quietly became electrons. The models kept getting better — GPT-5.6 shipped in three tiers, Anthropic decided one of its own was too dangerous to hand out — but the thing that actually gates the next lap isn't a cleverer architecture. It's whether you can get the power, the transformers and the chips to the building on time.


You see the same seam everywhere once you look. Utilities are pouring in a record 43 gigawatts of solar and Microsoft is firing Three Mile Island back up, and it still isn't enough — PJM's capacity price went up twelvefold in two years and Gartner thinks power will stall 40% of AI data centers by 2027. Taiwan is weighing a blanket ban on AI chips to China. The grid, the fab and the border are the frontier now.


Meanwhile the slower clocks keep ticking underneath. The AMOC has lost about 15% of its strength and is running weakest in sixteen centuries. The first human trial aimed squarely at reversing aging started. Starship reached for orbit. None of these are AI stories, exactly — but they're all competing for the same scarce things: capital, power, political attention.


Here's the counter-current, though. For all the executive noise about white-collar jobs vanishing in eighteen months, the measured impact is still small. One study found developers were actually 20% slower with AI. The capability is racing ahead; the absorption isn't. The physical world — grids, fabs, bodies, oceans, rockets — moves at its own pace, and this is the year that pace started setting the ceiling.

05

Horizon: Predictive convergence

Futurology Report — Daily

October 12, 2026 at 2:08:53 AM

AI Model:

Opus 4.8

Forecast:

2026–2028

The bottleneck on AI quietly moved from ideas to electrons

Here's the bet. Over 2026–2028 the story stops being 'how smart can the models get' and becomes 'what can we physically plug in.' The binding constraint moves from the lab to the substation.


The evidence is already stacked. Data center demand grew 17% in a year, the AI-specific load 50%. Capacity auctions are setting records. Taiwan is about to choke the chip supply to its largest neighbor, and NASA just admitted the hard part of going back to the moon is refueling in orbit, not the rocket. Everywhere the clever part is done and the heavy part is late.


I'd expect the inflection to show up as a split screen. Model capability keeps compounding — multi-agent systems, labs sitting on releases they won't ship — while the real economy barely moves, because you can't automate a law firm faster than you can energize the building it runs in. The winners of this window won't be whoever has the best model. It'll be whoever locked up power, chips and permits back in 2025.


Worth holding this loosely, though. I could be wrong on the timing in either direction. Maybe the grid bottleneck eases faster than the pessimists think — solar is going in quicker than anyone forecast. Or maybe the labor shock everyone keeps predicting finally lands and makes the energy story look quaint. The honest read is that capability and the physical world have come unglued, and nobody actually knows how long they stay that way.

Signal Intensity

A domain-level score (0-100) representing the volume and momentum of frontier activity detected across the signals in that domain.

AI

95

%

Climate

85

%

BIOTECH

68

%

GEOPOLITICS

80

%

ENERGY

92

%

SOCIETY

72

%

SPACE

60

%

Cross-Domain Synthesis

For a decade the real bottleneck on AI was ideas. This year it quietly became electrons. The models kept getting better — GPT-5.6 shipped in three tiers, Anthropic decided one of its own was too dangerous to hand out — but the thing that actually gates the next lap isn't a cleverer architecture. It's whether you can get the power, the transformers and the chips to the building on time.


You see the same seam everywhere once you look. Utilities are pouring in a record 43 gigawatts of solar and Microsoft is firing Three Mile Island back up, and it still isn't enough — PJM's capacity price went up twelvefold in two years and Gartner thinks power will stall 40% of AI data centers by 2027. Taiwan is weighing a blanket ban on AI chips to China. The grid, the fab and the border are the frontier now.


Meanwhile the slower clocks keep ticking underneath. The AMOC has lost about 15% of its strength and is running weakest in sixteen centuries. The first human trial aimed squarely at reversing aging started. Starship reached for orbit. None of these are AI stories, exactly — but they're all competing for the same scarce things: capital, power, political attention.


Here's the counter-current, though. For all the executive noise about white-collar jobs vanishing in eighteen months, the measured impact is still small. One study found developers were actually 20% slower with AI. The capability is racing ahead; the absorption isn't. The physical world — grids, fabs, bodies, oceans, rockets — moves at its own pace, and this is the year that pace started setting the ceiling.

AI

OpenAI ships GPT-5.6 in three tiers with multi-agent 'ultra' mode

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AI

Anthropic withholds a frontier model as 'too dangerous' for general release

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Energy

US utility-scale solar hits record 43.4 GW planned for 2026

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Energy

PJM capacity auction clears at record $333/MW-day, up ~12x in two years

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Energy

Gartner: power shortages to delay 40% of AI data centers by 2027

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Energy

Microsoft restarts Three Mile Island reactor for 835 MW of data-center power

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Geopolitics

Taiwan weighs blanket AI-chip export curbs on all of China

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Climate

AMOC runs weakest in ~1,600 years, down ~15%, weakening at four latitudes

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Climate

Largest coral bleaching on record damages 84% of reefs across 83 countries

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Biotech

Life Biosciences launches first human trial to reverse biological aging

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Biotech

Gene editing extends progeria mouse lifespan 140%, clinical path opening

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Society

Suleyman: most white-collar tasks automatable in 12–18 months; 60% of leaders agree

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Society

METR study: AI made experienced developers 20% slower

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Space

Starship V3 reaches for orbit; Artemis III rescoped to Earth-orbit docking

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ABOUT ME

Design Philosophy

I bring order to complexity; I've spent over two decades building the tools to do it well.

My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.

That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.

What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.

42944735170_124e75130e_z.jpg
icon-systems-before-screens.png

Systems before screens

Every interface is a surface on top of a system. Understanding the system (the data flows, the user mental models, the organizational constraints) is what separates design that scales from design that just looks good in a mockup.

icon-emoji-strategy.png

Strategy and execution, not one or the other

I connect design decisions to business outcomes. That means being in the room when strategy is set, not just when wireframes need approval. It means being able to move between the 30,000-foot view and the pixel-level detail without losing either.

icon-emoji-stakeholder-mgmt.png

Trustworthy by design

The best technology earns trust before it demands it. Whether I'm designing a safety-critical AI product or the home screen on a fitness watch, I start with the question: what does this person need to feel confident taking action?

EDUCATION

B.S. Symbolic Systems

Stanford University

Concentration in HCI

BASED IN

San Diego, CA

CURRENTLY

Senior Product Designer

Lytx

OPEN TO OPPORTUNITIES

Principal/Senior-Level Product Design Roles

In San Diego or Remote

SELECTED WORK

Case Studies

1 week

Designer & Builder

Global Trend Engine

An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.

tagsContainer

​

Read More
Global Trend Engine

4 months

Senior UX Designer

Lytx Video Overlay

A dynamic video overlay that simplifies customer coaching conversations, improving user trust, and reducing contention rate to near zero.

tagsContainer

​

Read More
Lytx Video Overlay

3 months

Senior UX Designer

Lytx Driver ID

A systematic user flow for assignment, distribution, and usage of QR codes to assign drivers to vehicles.

tagsContainer

​

Read More
Lytx Driver ID

3 years

UX Design Lead

Timex Ironman ONE GPS+

A full 0-to-1 product experience for athletes who wanted to track workouts, stay connected, and leave their phones behind.

tagsContainer

​

Read More
Timex Ironman ONE GPS+

1.5 years

UX Design & Product Management

Tagg the Pet Tracker

Redesign of a pet activity monitoring and management of iOS/Android app development as both UX lead and product manager.

tagsContainer

​

Read More
Tagg the Pet Tracker

1 year

UX Design Lead

FLO TV Personal Television

Designing a new product category from the ground up: live mobile television.

tagsContainer

​

Read More
FLO TV Personal Television

EXPERTISE

Skills

icon-emoji-search.png

User Research

Interviews, usability tests, ethnographic study, and contextual inquiry

icon-emoji-journey-mapping.png

Journey Mapping

End-to-end experience mapping across touchpoints

icon-emoji-interaction-design.png

Interaction Design

Flows, wireframes, use cases, and high-fidelity mockups

icon-storytelling.png

Storytelling

Communicating design decisions to executives, stakeholders, and cross-functional teams

icon-emoji-systems-thinking.png

Systems Thinking

Mapping connected flows and designing for scalability across product surfaces

icon-emoji-prototyping.png

Prototyping

Interactive prototypes from low-fi click-throughs to high-fidelity AI coding

icon-emoji-ai-fluency.png

AI Fluency

Designing AI-powered experiences and leveraging AI tools in the design process

icon-emoji-stakeholder-mgmt.png

Stakeholder Management

Cross-functional collaboration and design advocacy

Tools

Pendo_logo.png

Pendo

In-app guidance, feature tracking, and user surveys to inform design decisions

dovetail_logo.webp

Dovetail

Centralized research insights, tagged findings, and shared customer intelligence repository

Figma_logo_transparent.webp

Figma

Components, variants, auto-layout, and prototyping

claude-color.png

Claude (Design & Code)

AI-assisted research synthesis, design critique, content generation, and prototyping

amplitude_logo.png

Amplitude

Product funnels, retention curves, and feature adoption to identify usage and priorities

gong_logo.png

Gong

Customer interview repository for surfacing pain points, testing designs, and grounding decisions

sketch-icon.webp

Sketch

Vector-based UI design for components, wireframes, and high-fidelity screens

rpicon.png

Axure RP

High-fidelity interactive prototyping with conditional logic and complex flows

cursor_logo.png

Cursor

AI-assisted coding for rapid prototyping and exploring technical feasibility

BACKGROUND

Experience & Education

Senior Product Designer

Lytx · San Diego, CA 

Researched and designed user experience for video safety and AI products, and developed an AI-native design process for the UX team. 

tagsContainer

​

2019 - Present

Sr. Staff UX Designer & Sr. Product Manager

Qualcomm · San Diego, CA 

Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.

tagsContainer

​

2007 - 2018

UI Designer

Nokia · San Diego, CA 

Designed new phone features while serving as the only North American member of Nokia's global design management team.

tagsContainer

​

2003 - 2007

B.S. Symbolic Systems

Completed interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.

tagsContainer

​

1998 - 2002

My Résumé

A full overview of my experience, skills, and education — ready to share.

NAME

Daniel Rivas

CURRENT ROLE

Senior Product Designer

LOCATION

San Diego, CA

EXPERIENCE

23 years

BLOG

Experiments & Musings

Like

✦     Human · Machine · Intelligence     ✦     Systems before screens     ✦     Strategy & execution     ✦     Trustworthy by design     ✦ 

Design Philosophy

06

ABOUT ME

42944735170_124e75130e_z.jpg

I bring order to complexity; I've spent over two decades building the tools to do it well.

My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.

That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.

What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.

The surface

The Model

Every interface is a surface on top of a system.

The screen is the visible tip. The decisions that make a product trustworthy live underneath it — in the flows, the mental models, the constraints. That's where I start.

Screen / Interface

What the user sees

User mental models & needs

01

Interaction & info architecture

02

Data flows & system states

03

Organizational constraints

04

↓ Where the design decisions live

A

Systems before screens

Every interface is a surface on top of a system. Understanding the data flows, mental models, and organizational constraints is what separates design that scales from design that just looks good in a mockup.

B

Strategy and execution

I connect design decisions to business outcomes — being in the room when strategy is set, moving between the 30,000-foot view and the pixel-level detail without losing either.

C

Trustworthy by design

The best technology earns trust before it demands it. Whether a safety-critical AI product or a fitness-watch home screen, I start with: what does this person need to feel confident taking action?

Education

B.S. Symbolic Systems

Stanford University • Concentration in HCI

Based In

San Diego, CA

Available for remote

Currently

Senior Product Designer

Lytx, Inc.

Open To

Principal / Lead / Senior roles

San Diego or remote

07

Contact

Have a project in mind?

I'm open to new full-time opportunities, collaborations, and interesting conversations.

Linkedin

CONTACT DETAILS

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in mind?

I'm open to new full-time opportunities, collaborations, and interesting conversations.

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Daniel Rivas · UX Strategy & Product Design

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