UX STRATEGY • PRODUCT DESIGN
Research. Strategy. Systems Design. AI.
I design products that help people understand and trust systems they can't fully see — from machine vision overlays to GPS-connected hardware. That's been my work for over two decades. AI just made it more interesting. (See how I'm integrating AI into my design process.)
23
YEARS EXPERIENCE
3
TECHNOLOGY COMPANIES
Multiple
PATENTS FILED/GRANTED
01
Selected Work
Case Studies
Global Trend Engine
Designer & Builder
•
Self-Initiated
•
1 week
→
An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.
02
Expertise
Skills
User Research
Interviews, usability tests, ethnographic study, and contextual inquiry
Journey Mapping
End-to-end experience mapping across touchpoints
Interaction Design
Flows, wireframes, use cases, and high-fidelity mockups
Storytelling
Communicating design decisions to executives and cross-functional teams
Systems Thinking
Mapping connected flows and designing for scalability across surfaces
Prototyping
From low-fi click-throughs to high-fidelity AI coding
AI Fluency
Designing AI-powered experiences and using AI tools in the design process
Stakeholder Management
Cross-functional collaboration and design advocacy
Tools
Claude (Design/Code)
Research synthesis, design, prototyping, and documentation
Figma
Components, variants, auto-layout, and prototyping
Sketch
Vector UI design for components and high-fidelity screens
Axure RP
High-fidelity prototyping with conditional logic
Pendo
In-app guidance, feature tracking, and user surveys
Amplitude
Funnels, retention, and feature-adoption analysis
Dovetail
Centralized research insights and customer intelligence
Atlassian (Confluence/Jira)
Confluence for design documentation; Jira for planning and cross-functional tracking
03
Background
Experience & Education
2019 - Present
Senior Product Designer
Lytx • San Diego, CA
Research and design of user experience for video-safety and AI products, and development of an AI-native design process for the Product/UX team.
2007 - 2018
Sr. Staff UX Designer & Sr. Product Manager
Qualcomm • San Diego, CA
Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.
2003 - 2007
UI Designer
Nokia • San Diego, CA
Designed new phone features while serving as the only North American member of Nokia's global design-management team.
1998 - 2002
B.S. Symbolic Systems
Stanford University • Stanford, CA
Interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.
My Résumé
Name
Daniel Rivas
current role
Senior Product Designer
Location
San Diego, CA
Availability
Daily Futurology Report
October 5, 2026 at 2:24:40 AM
Model:
Opus 4.8
Forecast:
2026–2029
The Compute Bottleneck Moves Into the Physical World
Here's the bet. For the next few years the thing that decides who wins in AI isn't a better model. It's whether you can get power and chips to the model you already have.
The evidence is piling up in the same direction. Data-center load nearly doubled in three years. The SMR offtake pipeline grew from 25 GW to 45 GW, but most of it is conditional. Taiwan is tightening the chip spigot. Grid interconnection queues in a lot of US regions now run five to ten years. None of that is a software problem.
I'd expect this to show up as a split screen by 2027–2028: capability keeps getting cheaper and more agentic, while the cost of actually deploying it at scale goes up, gated by megawatts and interconnects. The teams that locked in power early look smart; everyone else waits in a queue.
Worth holding this loosely, though. Efficiency has a way of eating demand forecasts — if models keep getting dramatically cheaper to run, the energy wall could soften faster than the grid pessimists think. And a lot of the nuclear is PR; some of it won't get built, which cuts both ways. The honest read is that nobody's demand curve has been right yet.
Cross-Domain Synthesis
Here's the seam this week: intelligence got cheap and the stuff that runs it didn't. For three years the bottleneck on AI was the model. Now it's the wall socket, and the island that makes the chips.
Stack it up by layer. On the AI layer, agents jumped from 12% to about 66% success on real computer tasks, and the frontier field now delivers GPT-4-level work at a fraction of the old cost. On the energy layer, US data-center demand went from 23 GW in 2023 to 42 GW this year, and hyperscalers booked 9.8 GW of nuclear they mostly can't switch on until the 2030s. On the geopolitics layer, Taiwan quietly moved to criminalize smuggling Nvidia-based AI hardware into China, and roughly 99% of the chips used to train frontier models still come from that one island.
Meanwhile the capability is already landing on people. Entry-level white-collar roles are down 29% since early 2024. And the slower sciences are moving on their own clock: a base editor fixed about 90% of a target protein, a one-shot CRISPR therapy halved LDL.
The counter-current is that the physical builds keep slipping. The moon landing slid to 2028. Starship still has to prove it can refuel in orbit. The nuclear plants are press releases with a 2032 date on them. So the digital half sprints and the physical half limps, and the gap between them is where the next few years actually happen.
05
Horizon: Predictive convergence
Futurology Report — Daily
October 5, 2026 at 2:24:40 AM
AI Model:
Opus 4.8
Forecast:
2026–2029
The Compute Bottleneck Moves Into the Physical World
Here's the bet. For the next few years the thing that decides who wins in AI isn't a better model. It's whether you can get power and chips to the model you already have.
The evidence is piling up in the same direction. Data-center load nearly doubled in three years. The SMR offtake pipeline grew from 25 GW to 45 GW, but most of it is conditional. Taiwan is tightening the chip spigot. Grid interconnection queues in a lot of US regions now run five to ten years. None of that is a software problem.
I'd expect this to show up as a split screen by 2027–2028: capability keeps getting cheaper and more agentic, while the cost of actually deploying it at scale goes up, gated by megawatts and interconnects. The teams that locked in power early look smart; everyone else waits in a queue.
Worth holding this loosely, though. Efficiency has a way of eating demand forecasts — if models keep getting dramatically cheaper to run, the energy wall could soften faster than the grid pessimists think. And a lot of the nuclear is PR; some of it won't get built, which cuts both ways. The honest read is that nobody's demand curve has been right yet.
Signal Intensity
A domain-level score (0-100) representing the volume and momentum of frontier activity detected across the signals in that domain.
AI
95
%
Climate
72
%
BIOTECH
68
%
GEOPOLITICS
82
%
ENERGY
90
%
SOCIETY
80
%
SPACE
55
%
Cross-Domain Synthesis
Here's the seam this week: intelligence got cheap and the stuff that runs it didn't. For three years the bottleneck on AI was the model. Now it's the wall socket, and the island that makes the chips.
Stack it up by layer. On the AI layer, agents jumped from 12% to about 66% success on real computer tasks, and the frontier field now delivers GPT-4-level work at a fraction of the old cost. On the energy layer, US data-center demand went from 23 GW in 2023 to 42 GW this year, and hyperscalers booked 9.8 GW of nuclear they mostly can't switch on until the 2030s. On the geopolitics layer, Taiwan quietly moved to criminalize smuggling Nvidia-based AI hardware into China, and roughly 99% of the chips used to train frontier models still come from that one island.
Meanwhile the capability is already landing on people. Entry-level white-collar roles are down 29% since early 2024. And the slower sciences are moving on their own clock: a base editor fixed about 90% of a target protein, a one-shot CRISPR therapy halved LDL.
The counter-current is that the physical builds keep slipping. The moon landing slid to 2028. Starship still has to prove it can refuel in orbit. The nuclear plants are press releases with a 2032 date on them. So the digital half sprints and the physical half limps, and the gap between them is where the next few years actually happen.
ABOUT ME
Design Philosophy
I bring order to complexity; I've spent over two decades building the tools to do it well.
My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.
That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.
What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.


Systems before screens
Every interface is a surface on top of a system. Understanding the system (the data flows, the user mental models, the organizational constraints) is what separates design that scales from design that just looks good in a mockup.

Strategy and execution, not one or the other
I connect design decisions to business outcomes. That means being in the room when strategy is set, not just when wireframes need approval. It means being able to move between the 30,000-foot view and the pixel-level detail without losing either.

Trustworthy by design
The best technology earns trust before it demands it. Whether I'm designing a safety-critical AI product or the home screen on a fitness watch, I start with the question: what does this person need to feel confident taking action?
EDUCATION
B.S. Symbolic Systems
Stanford University
Concentration in HCI
BASED IN
San Diego, CA
CURRENTLY
Senior Product Designer
Lytx
OPEN TO OPPORTUNITIES
Principal/Senior-Level Product Design Roles
In San Diego or Remote
SELECTED WORK
Case Studies





EXPERTISE
Skills

User Research
Interviews, usability tests, ethnographic study, and contextual inquiry

Journey Mapping
End-to-end experience mapping across touchpoints

Interaction Design
Flows, wireframes, use cases, and high-fidelity mockups

Storytelling
Communicating design decisions to executives, stakeholders, and cross-functional teams

Systems Thinking
Mapping connected flows and designing for scalability across product surfaces

Prototyping
Interactive prototypes from low-fi click-throughs to high-fidelity AI coding

AI Fluency
Designing AI-powered experiences and leveraging AI tools in the design process

Stakeholder Management
Cross-functional collaboration and design advocacy
Tools

Pendo
In-app guidance, feature tracking, and user surveys to inform design decisions

Dovetail
Centralized research insights, tagged findings, and shared customer intelligence repository

Figma
Components, variants, auto-layout, and prototyping

Claude (Design & Code)
AI-assisted research synthesis, design critique, content generation, and prototyping

Amplitude
Product funnels, retention curves, and feature adoption to identify usage and priorities

Gong
Customer interview repository for surfacing pain points, testing designs, and grounding decisions

Sketch
Vector-based UI design for components, wireframes, and high-fidelity screens

Axure RP
High-fidelity interactive prototyping with conditional logic and complex flows

Cursor
AI-assisted coding for rapid prototyping and exploring technical feasibility
BACKGROUND
Experience & Education
Senior Product Designer
Lytx · San Diego, CA
Researched and designed user experience for video safety and AI products, and developed an AI-native design process for the UX team.
tagsContainer
2019 - Present
Sr. Staff UX Designer & Sr. Product Manager
Qualcomm · San Diego, CA
Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.
tagsContainer
2007 - 2018
UI Designer
Nokia · San Diego, CA
Designed new phone features while serving as the only North American member of Nokia's global design management team.
tagsContainer
2003 - 2007
B.S. Symbolic Systems
Completed interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.
tagsContainer
1998 - 2002
My Résumé
A full overview of my experience, skills, and education — ready to share.
NAME
Daniel Rivas
CURRENT ROLE
Senior Product Designer
LOCATION
San Diego, CA
EXPERIENCE
23 years
AVAILABILITY
✦ Human · Machine · Intelligence ✦ Systems before screens ✦ Strategy & execution ✦ Trustworthy by design ✦
Design Philosophy
06
ABOUT ME

I bring order to complexity; I've spent over two decades building the tools to do it well.
My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.
That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.
What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.
The surface
The Model
Every interface is a surface on top of a system.
The screen is the visible tip. The decisions that make a product trustworthy live underneath it — in the flows, the mental models, the constraints. That's where I start.
Screen / Interface
What the user sees
User mental models & needs
01
Interaction & info architecture
02
Data flows & system states
03
Organizational constraints
04
↓ Where the design decisions live
A
Systems before screens
Every interface is a surface on top of a system. Understanding the data flows, mental models, and organizational constraints is what separates design that scales from design that just looks good in a mockup.
B
Strategy and execution
I connect design decisions to business outcomes — being in the room when strategy is set, moving between the 30,000-foot view and the pixel-level detail without losing either.
C
Trustworthy by design
The best technology earns trust before it demands it. Whether a safety-critical AI product or a fitness-watch home screen, I start with: what does this person need to feel confident taking action?
Education
B.S. Symbolic Systems
Stanford University • Concentration in HCI
Based In
San Diego, CA
Available for remote
Currently
Senior Product Designer
Lytx, Inc.
Open To
Principal / Lead / Senior roles
San Diego or remote
07
Contact
Have a project in mind?
I'm open to new full-time opportunities, collaborations, and interesting conversations.
Phone
Daniel Rivas · UX Strategy & Product Design
© 2026













