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UX STRATEGY • PRODUCT DESIGN

Research. Strategy. Systems Design. AI.

I design products that help people understand and trust systems they can't fully see — from machine vision overlays to GPS-connected hardware. That's been my work for over two decades. AI just made it more interesting.

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Machine Vision

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Wearable

nostradamus-convergence.png

AI • AGEnts

23

YEARS EXPERIENCE

3

TECHNOLOGY COMPANIES

Multiple

PATENTS FILED/GRANTED

01

Selected Work

Case Studies

Global Trend Engine

Designer & Builder

•

Self-Initiated

•

1 week

→

An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.

AI Product DesignAgentic SystemsData VisualizationFuturologyPrompt Engineering

Lytx Video Overlay

Senior UX Designer

•

Lytx

•

4 months

→

A dynamic video overlay that simplifies customer coaching conversations, improving user trust, and reducing contention rate to near zero.

Machine VisionUser ResearchVisual Design

Lytx Driver ID

Senior UX Designer

•

Lytx

•

3 months

→

A systematic user flow for assignment, distribution, and usage of QR codes to assign drivers to vehicles.

System DesignUser ResearchQA TestingHardware Prototyping

Timex Ironman ONE GPS+

UX Design Lead

•

Qualcomm / Timex

•

3 years

→

A full 0-to-1 product experience for athletes who wanted to track workouts, stay connected, and leave their phones behind.

FitnessWearablesPatentHardware UX

Tagg the Pet Tracker

UX Design & Product Management

•

Qualcomm

•

1.5 years

→

Redesign of a pet activity monitoring and management of iOS/Android app development as both UX lead and product manager.

Mobile DesigniOSAndroidSystem DesignProduct Management

FLO TV Personal Television

UX Design Lead

•

Qualcomm / FLO TV

•

1 year

→

Designing a new product category from the ground up: live mobile television.

Ethnographic ResearchUsability TestingUX DesignSystem DesignDesign Team Management

02

Expertise

Skills

User Research

Interviews, usability tests, ethnographic study, and contextual inquiry

Journey Mapping

End-to-end experience mapping across touchpoints

Interaction Design

Flows, wireframes, use cases, and high-fidelity mockups

Storytelling

Communicating design decisions to executives and cross-functional teams

Systems Thinking

Mapping connected flows and designing for scalability across surfaces

Prototyping

From low-fi click-throughs to high-fidelity AI coding

AI Fluency

Designing AI-powered experiences and using AI tools in the design process

Stakeholder Management

Cross-functional collaboration and design advocacy

Tools

Claude (Design/Code)

Research synthesis, design, prototyping, and documentation

Figma

Components, variants, auto-layout, and prototyping

Sketch

Vector UI design for components and high-fidelity screens

Axure RP

High-fidelity prototyping with conditional logic

Pendo

In-app guidance, feature tracking, and user surveys

Amplitude

Funnels, retention, and feature-adoption analysis

Dovetail

Centralized research insights and customer intelligence

Atlassian (Confluence/Jira)

Confluence for design documentation; Jira for planning and cross-functional tracking

03

Background

Experience & Education

2019 - Present

Senior Product Designer

Lytx • San Diego, CA

Research and design of user experience for video-safety and AI products, and development of an AI-native design process for the Product/UX team.

Design SystemsDesign LeadershipMachine Vision AIGenerative AI

2007 - 2018

Sr. Staff UX Designer & Sr. Product Manager

Qualcomm • San Diego, CA

Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.

Usability TestingPrototypingMobile DesignPatents

2003 - 2007

UI Designer

Nokia • San Diego, CA

Designed new phone features while serving as the only North American member of Nokia's global design-management team.

User TestingWireframingComponent DesignTechnical Writing

1998 - 2002

B.S. Symbolic Systems

Stanford University • Stanford, CA

Interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.

HCIComputer ProgrammingNLPCognitive Science

My Résumé

Name

Daniel Rivas

current role

Senior Product Designer

Location

San Diego, CA

04

Blog

Experiments & Musings

Daily Futurology Report

October 21, 2026 at 2:06:00 AM

Model:

Opus 4.8

Forecast:

2026–2029

The Slow Stuff Wins: In 2026 the Frontier Is Gated by Power, Permits, and Patience — Not Smarter Models

Here's the bet: for the next few years, the frontier won't be set by whoever has the smartest model. It'll be set by whoever can actually plug one in — compute, power, permits, chips, trials, consent. The slow stuff.


The evidence is already stacked. A 38 GW power gap with turbines sold out to 2030. Export controls turning silicon into a bargaining chip between capitals. Biotech measured in trial readouts, not demos. Layoffs that climb faster than the economy can reroute the people they displace. The intelligence got cheap; everything it has to touch stayed expensive.


I'd expect the inflection to come not from a bigger model but from the first player who treats the physical side as the actual product — vertically integrating power, locking in fab capacity, or designing for the messy human handoff instead of pretending it away. Whoever stops waiting for the grid and builds their own buys a few years of daylight.


Worth holding this loosely, though. Bottlenecks have a way of dissolving once enough money points at them, and I've been wrong before about how long 'physically hard' stays hard. If turbines and SMRs and trial pipelines all unclog at once, the smart part becomes the bottleneck again and this framing ages badly. I don't think that happens by 2029. But I wouldn't bet the house on it.

Cross-Domain Synthesis

Here's the strange thing about 2026: the models kept getting better and it barely registered. OpenAI shipped a whole GPT-5.6 family — Sol, Terra, Luna — plus an agent that works for hours at a stretch, and Anthropic shipped Sonnet 5. None of it felt like the ground moving, because the thing standing between a capable model and a changed world stopped being the model.


Walk down the stack and the bottleneck is everywhere else. Power first: Morgan Stanley pegs the US data-center shortfall at about 38 GW by 2028, and the gas turbines meant to patch it are booked out to 2030. Then chips: Taiwan is folding AI-chip export curbs to China into a trade deal with Washington. Then bodies: the longevity labs everyone's watching are still posting Phase 1 numbers, and bodies heal on their own schedule, not the model's.


Then people. AI-attributed layoffs are climbing — one tracker has 205,000 through August, with entry-level roles taking the worst of it — but headline employment is holding. Which tells you the real friction isn't technical. It's how fast firms and workers can actually absorb the change.


And the outer walls don't move at all. The AMOC is weakening on a century clock. Artemis II flew humans around the Moon this spring, but it was a flyby — the landing is still Starship's problem to solve, still a year or more out.


The counter-current worth respecting: none of these walls are obviously permanent. Turbines get built, SMRs come online, trade deals get signed, trials read out. Maybe this is just the awkward pause before the physical world catches up. Or maybe physical things take physical time, and that was always the real ceiling.

05

Horizon: Predictive convergence

Futurology Report — Daily

October 21, 2026 at 2:06:00 AM

AI Model:

Opus 4.8

Forecast:

2026–2029

The Slow Stuff Wins: In 2026 the Frontier Is Gated by Power, Permits, and Patience — Not Smarter Models

Here's the bet: for the next few years, the frontier won't be set by whoever has the smartest model. It'll be set by whoever can actually plug one in — compute, power, permits, chips, trials, consent. The slow stuff.


The evidence is already stacked. A 38 GW power gap with turbines sold out to 2030. Export controls turning silicon into a bargaining chip between capitals. Biotech measured in trial readouts, not demos. Layoffs that climb faster than the economy can reroute the people they displace. The intelligence got cheap; everything it has to touch stayed expensive.


I'd expect the inflection to come not from a bigger model but from the first player who treats the physical side as the actual product — vertically integrating power, locking in fab capacity, or designing for the messy human handoff instead of pretending it away. Whoever stops waiting for the grid and builds their own buys a few years of daylight.


Worth holding this loosely, though. Bottlenecks have a way of dissolving once enough money points at them, and I've been wrong before about how long 'physically hard' stays hard. If turbines and SMRs and trial pipelines all unclog at once, the smart part becomes the bottleneck again and this framing ages badly. I don't think that happens by 2029. But I wouldn't bet the house on it.

Signal Intensity

A domain-level score (0-100) representing the volume and momentum of frontier activity detected across the signals in that domain.

AI

90

%

Climate

68

%

BIOTECH

74

%

GEOPOLITICS

82

%

ENERGY

92

%

SOCIETY

79

%

SPACE

61

%

Cross-Domain Synthesis

Here's the strange thing about 2026: the models kept getting better and it barely registered. OpenAI shipped a whole GPT-5.6 family — Sol, Terra, Luna — plus an agent that works for hours at a stretch, and Anthropic shipped Sonnet 5. None of it felt like the ground moving, because the thing standing between a capable model and a changed world stopped being the model.


Walk down the stack and the bottleneck is everywhere else. Power first: Morgan Stanley pegs the US data-center shortfall at about 38 GW by 2028, and the gas turbines meant to patch it are booked out to 2030. Then chips: Taiwan is folding AI-chip export curbs to China into a trade deal with Washington. Then bodies: the longevity labs everyone's watching are still posting Phase 1 numbers, and bodies heal on their own schedule, not the model's.


Then people. AI-attributed layoffs are climbing — one tracker has 205,000 through August, with entry-level roles taking the worst of it — but headline employment is holding. Which tells you the real friction isn't technical. It's how fast firms and workers can actually absorb the change.


And the outer walls don't move at all. The AMOC is weakening on a century clock. Artemis II flew humans around the Moon this spring, but it was a flyby — the landing is still Starship's problem to solve, still a year or more out.


The counter-current worth respecting: none of these walls are obviously permanent. Turbines get built, SMRs come online, trade deals get signed, trials read out. Maybe this is just the awkward pause before the physical world catches up. Or maybe physical things take physical time, and that was always the real ceiling.

AI

OpenAI ships GPT-5.6 family (Sol/Terra/Luna) plus the ChatGPT Work multi-hour agent

Hire Daniel Rivas

Energy

Morgan Stanley projects a ~38 GW US AI data-center power shortfall by 2028

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Geopolitics

Taiwan to curb AI-chip exports to China under US reciprocal-trade deal (Oct 16, 2026)

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Society

AI-attributed US layoffs reach ~205,000 workers through August 2026

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Energy

Gas-turbine order slots booked to 2030; SMRs not commercial before ~2030

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Biotech

BioAge Labs reports 86% median hsCRP reduction in Phase 1 (obesity/inflammation)

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AI

Anthropic Claude Sonnet 5 targets agentic coding and tool use

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Climate

Science Advances study projects AMOC to weaken ~50% by 2100

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Society

Dallas Fed: 13% employment decline for workers aged 22–25 in AI-exposed roles

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Space

Artemis II flies first crewed lunar flyby in 53 years (April 2026)

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Geopolitics

Taiwan weighs criminalizing unauthorized AI-chip smuggling to China

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Biotech

Retro Biosciences expects first clinical trial readouts in 2026

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Climate

2026 projected to approach record global surface temperatures

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Space

Starship V3 debut expected in 2026; Artemis III landing slips to mid-2027

Hire Daniel Rivas

ABOUT ME

Design Philosophy

I bring order to complexity; I've spent over two decades building the tools to do it well.

My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.

That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.

What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.

42944735170_124e75130e_z.jpg
icon-systems-before-screens.png

Systems before screens

Every interface is a surface on top of a system. Understanding the system (the data flows, the user mental models, the organizational constraints) is what separates design that scales from design that just looks good in a mockup.

icon-emoji-strategy.png

Strategy and execution, not one or the other

I connect design decisions to business outcomes. That means being in the room when strategy is set, not just when wireframes need approval. It means being able to move between the 30,000-foot view and the pixel-level detail without losing either.

icon-emoji-stakeholder-mgmt.png

Trustworthy by design

The best technology earns trust before it demands it. Whether I'm designing a safety-critical AI product or the home screen on a fitness watch, I start with the question: what does this person need to feel confident taking action?

EDUCATION

B.S. Symbolic Systems

Stanford University

Concentration in HCI

BASED IN

San Diego, CA

CURRENTLY

Senior Product Designer

Lytx

OPEN TO OPPORTUNITIES

Principal/Senior-Level Product Design Roles

In San Diego or Remote

SELECTED WORK

Case Studies

1 week

Designer & Builder

Global Trend Engine

An agentic AI dashboard where three agents — a multi-persona scanner, Nostradamus, and Tarot — scan the web for frontier signals, synthesize patterns, and generate predictive convergence insights — designed, built, and deployed with Claude.

tagsContainer

​

Read More
Global Trend Engine

4 months

Senior UX Designer

Lytx Video Overlay

A dynamic video overlay that simplifies customer coaching conversations, improving user trust, and reducing contention rate to near zero.

tagsContainer

​

Read More
Lytx Video Overlay

3 months

Senior UX Designer

Lytx Driver ID

A systematic user flow for assignment, distribution, and usage of QR codes to assign drivers to vehicles.

tagsContainer

​

Read More
Lytx Driver ID

3 years

UX Design Lead

Timex Ironman ONE GPS+

A full 0-to-1 product experience for athletes who wanted to track workouts, stay connected, and leave their phones behind.

tagsContainer

​

Read More
Timex Ironman ONE GPS+

1.5 years

UX Design & Product Management

Tagg the Pet Tracker

Redesign of a pet activity monitoring and management of iOS/Android app development as both UX lead and product manager.

tagsContainer

​

Read More
Tagg the Pet Tracker

1 year

UX Design Lead

FLO TV Personal Television

Designing a new product category from the ground up: live mobile television.

tagsContainer

​

Read More
FLO TV Personal Television

EXPERTISE

Skills

icon-emoji-search.png

User Research

Interviews, usability tests, ethnographic study, and contextual inquiry

icon-emoji-journey-mapping.png

Journey Mapping

End-to-end experience mapping across touchpoints

icon-emoji-interaction-design.png

Interaction Design

Flows, wireframes, use cases, and high-fidelity mockups

icon-storytelling.png

Storytelling

Communicating design decisions to executives, stakeholders, and cross-functional teams

icon-emoji-systems-thinking.png

Systems Thinking

Mapping connected flows and designing for scalability across product surfaces

icon-emoji-prototyping.png

Prototyping

Interactive prototypes from low-fi click-throughs to high-fidelity AI coding

icon-emoji-ai-fluency.png

AI Fluency

Designing AI-powered experiences and leveraging AI tools in the design process

icon-emoji-stakeholder-mgmt.png

Stakeholder Management

Cross-functional collaboration and design advocacy

Tools

Pendo_logo.png

Pendo

In-app guidance, feature tracking, and user surveys to inform design decisions

dovetail_logo.webp

Dovetail

Centralized research insights, tagged findings, and shared customer intelligence repository

Figma_logo_transparent.webp

Figma

Components, variants, auto-layout, and prototyping

claude-color.png

Claude (Design & Code)

AI-assisted research synthesis, design critique, content generation, and prototyping

amplitude_logo.png

Amplitude

Product funnels, retention curves, and feature adoption to identify usage and priorities

gong_logo.png

Gong

Customer interview repository for surfacing pain points, testing designs, and grounding decisions

sketch-icon.webp

Sketch

Vector-based UI design for components, wireframes, and high-fidelity screens

rpicon.png

Axure RP

High-fidelity interactive prototyping with conditional logic and complex flows

cursor_logo.png

Cursor

AI-assisted coding for rapid prototyping and exploring technical feasibility

BACKGROUND

Experience & Education

Senior Product Designer

Lytx · San Diego, CA 

Researched and designed user experience for video safety and AI products, and developed an AI-native design process for the UX team. 

tagsContainer

​

2019 - Present

Sr. Staff UX Designer & Sr. Product Manager

Qualcomm · San Diego, CA 

Led 0-to-1 UX and product development for large-scale product start-ups while managing 3rd-party design teams.

tagsContainer

​

2007 - 2018

UI Designer

Nokia · San Diego, CA 

Designed new phone features while serving as the only North American member of Nokia's global design management team.

tagsContainer

​

2003 - 2007

B.S. Symbolic Systems

Completed interdisciplinary study of computer science, linguistics, philosophy, and psychology with a concentration in human-computer interaction.

tagsContainer

​

1998 - 2002

My Résumé

A full overview of my experience, skills, and education — ready to share.

NAME

Daniel Rivas

CURRENT ROLE

Senior Product Designer

LOCATION

San Diego, CA

EXPERIENCE

23 years

BLOG

Experiments & Musings

Like

✦     Human · Machine · Intelligence     ✦     Systems before screens     ✦     Strategy & execution     ✦     Trustworthy by design     ✦ 

Design Philosophy

06

ABOUT ME

42944735170_124e75130e_z.jpg

I bring order to complexity; I've spent over two decades building the tools to do it well.

My path started at Stanford, where a degree in Symbolic Systems gave me something most designers don't have: a foundation that spans both sides of the human-computer divide. From the technical rigor of computer science and formal logic, to the human depth of cognitive psychology and knowledge representation, I learned to hold both perspectives at once and to design from the intersection.

That training became practice at Nokia, Qualcomm, and now Lytx, companies where the problems are large, the systems are complex, and the stakes are real. I've learned that the most important design decisions rarely live on a single screen. They live in the architecture, the mental models, the moments where a user either trusts the product or doesn't.

What drives me today is the challenge of making emerging technology feel human and trustworthy. AI systems can process the world faster than any person, but they still need to communicate their reasoning, surface the right information at the right moment, and earn the confidence of the people who depend on them. That translation problem, from machine intelligence to human understanding, is exactly the kind of complexity I've been working on.

The surface

The Model

Every interface is a surface on top of a system.

The screen is the visible tip. The decisions that make a product trustworthy live underneath it — in the flows, the mental models, the constraints. That's where I start.

Screen / Interface

What the user sees

User mental models & needs

01

Interaction & info architecture

02

Data flows & system states

03

Organizational constraints

04

↓ Where the design decisions live

A

Systems before screens

Every interface is a surface on top of a system. Understanding the data flows, mental models, and organizational constraints is what separates design that scales from design that just looks good in a mockup.

B

Strategy and execution

I connect design decisions to business outcomes — being in the room when strategy is set, moving between the 30,000-foot view and the pixel-level detail without losing either.

C

Trustworthy by design

The best technology earns trust before it demands it. Whether a safety-critical AI product or a fitness-watch home screen, I start with: what does this person need to feel confident taking action?

Education

B.S. Symbolic Systems

Stanford University • Concentration in HCI

Based In

San Diego, CA

Available for remote

Currently

Senior Product Designer

Lytx, Inc.

Open To

Principal / Lead / Senior roles

San Diego or remote

07

Contact

Have a project in mind?

I'm open to new full-time opportunities, collaborations, and interesting conversations.

Linkedin

CONTACT DETAILS

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in mind?

I'm open to new full-time opportunities, collaborations, and interesting conversations.

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Daniel Rivas · UX Strategy & Product Design

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